The TechLit project brings the basics of civic technology to help youth engage with their community on issues that matter.
Europe is a highly connected continet with a youth that is
The first outcome would be producing a body of training modules through a series of workshops conducted with educators, pedgagoy experts, community members and youth. These modules can be incorporated and adapted for future projects and communities.
The second outcome would be the production of digital stories by the participating youth. These stories will be linked to issues that need to be addressed within their communities and produced in a way that incorporates the modules taught throughout the course work, such as data literacy and privacy.
The final outcome would be building a network of educators that can support future projects of TechLit
- Identify local partners amongst communities, community centers and youth leaders, build partnerships within those communities.
- Curriculum development: Working with a team of researchers, youth leaders, internet experts and pedagogy experts to develop a curriculum.
- Training of trainers on the content that was developed.
- Classes start in the form of weekly sessions.
- Evaluation, once the training is complete, the project team will conduct an evaluation of the project by surveying both students and teachers.
Funding requested from Advocate Europe
What are the biggest obstacles to digital literacy when it comes to youth?