Rights and Obligations
Game, that puts players into law regulated real-life situations from fields like work, consumers, police, legal entities, deals, family, heritage and finance. The initiative deals with the social problem of the low or lack of legal culture in our society and puts special emphasis on young people.
Our research shows that one of the biggest problems young generation has is the lack of the minimum legal culture they need for their everyday-life decisions. We believe that innovation in education is the main game-changer and we saw in our researches that gamification methods (learning through entertaining) show great progress in their work for giving base, fundamental knowledge in important fields. Our idea is innovative, online based, easy localizable (for every country) and understandable. We make high quality game which is fun, but in the same time educational. We can share this game and mission through internet and volunteers across Europe. We made research among more than 1500 games (technological and board) from all over the world and it showed a lack of equivalent of R.O.
In broad understanding - the successful outcome will be hundreds of thousands players who build their legal culture with the help of our game. Which must lead to general help to the educational systems and systematic changes.
In concrete - we work on our version 1 and 1.5 of the game. Browser version and Facebook one for testing in Bulgaria. The versions will be tested alongside with taking thousands of feedbacks and working on them, but at the same time we will prepare our ready for localization English version. In a year time we plan to be in at least 5 EU countries (apart of Bulgaria). We will have also board game product which will give the opportunity to play in teams which develops communication, teamwork, discipline and leadership.
Proof of concept is running till end of Apr.2015; From May.2015 to Aug.2015 - software development of the browser game; Sep.2015 - MVP of the game is released for testing and gathering feedback; Till Dec.2015 - we build our stable browser and Facebook BG and ENG versions; Jan.2016 to Mar.2016 - the mobile versions of the games are developed (Android, iOS, Windows Phone) + 2 new localizations are made (one English speaking country and one German). The marketing apart of word of mouth, includes: printed/board version of the game, which is going to be presented by the volunteers in the schools; FB advertising with non standard creatives; Google AdGrants Program ($10 000 per month); distribution through co-branded campaigns with partner organization, that have common ground with our mission.
Funding requested from Advocate Europe