Arts and cultural activities, Education

A board game that facilitates cross


Who is behind this?

Antti Pirskanen

Finnish Board Game Society


Who is joining forces?

Nodium Sarl


Socialmatter Sarl


Idea Sketch | Proposal


Idea pitch

To co-create an accessible and entertaining board game that will demonstrate the values of co-operation and the importance of accepting cultural differences on a European level. The project will be associated with demonstrative kick-off events on the street and will be produced by a team of experts in game mechanics, education and design.

Where will your idea take place?

Luxembourg & Finland

Why does Europe need your idea?

Young people spend considerable amounts of time with digital entertainment, learning behavior models while doing it. Games are often based on conflict, competition and accumulation. To win games such as “Monopoly”, the player has to drive other players into bankruptcy leaving only one winner. Today’s multicultural Europe is facing challenges on cultural identity, environmental issues and mass migration. Can we find a game concept where co-operation is vital to be succesful in the game.

What is your impact?

"Multypoly" (working title) aims to spread the spirit of co-operation and cultural understanding to as many people as possible. Playing the game enables players to step into the shoes of someone from a different cultural background and understand from a very practical point of view the motivation and life goals of those people. This game aims at helping youngsters to adopt a more tolerant attitude towards differences and cultural eclecticism in their everyday life.

How do you get there?

1 CONCEPT & CO-CREATION: The project will start with a series of interventions in the public space around different cities. We will collect stories and quotes from people passing by in order to create content for the game. — 2 GAME DESIGN & PROTOTYPING: An experienced board game mechanics designer will use the observations from the previous phase to prototype a series of game versions which will all be play-tested by board-game organisations; — 3 LAUNCH & DISSEMINATION: The physical game will be available at a community web site for download by anyone (including school teachers) to be constructed as a DIY kit with common tools such as printers. Board game clubs around Europe may act as local promoters during their annual events. Also, an online campaign featuring video content is produced.

What is your story?


Who are you doing it for?

At this moment the "Multypoly" (working title) is not limited to any specific age group and can be used in multiple contexts. However this versatile game aims at involving different non-profit organisations, primary and secondary schools, neighbourhood communities, elderly and refugee centres, protected workshops for people with disabilities and others.

What makes your idea stand apart?

The entertainment industry is generally dominated by capitalism. This project will bring a completely different angle to the gaming community and culture. The project will be driven by an interdisciplinary team of creators and specialists who wouldn’t normally have the opportunity or incentive to work together. Socio-political experts, gaming experts and the general public will all contribute to create a unique new piece that is part game, part event and part scientific research.

€ 40000,-

Funding requested from Advocate Europe

€ 40000,-

Total budget

Major expenses

10,000 € for the concept design and co-creation phase (participatory research, questionnaires ) 10,000 € for the game mechanics, game testing, launch event 10,000 € for the technical execution (community web site, project management) 5,000 € for the technical expenses (hosting, physical materials etc) 4,000 € for the localisation and translation of game and web site components (From English to German, French, Spanish, Finnish, Luxembourgish) 1,000 € for the travel expenses

What do you need from the Advocate Europe community?

We are looking for partners to help us co-ordinate game interventions and interview activities in Luxembourg, Finland, Germany, France, Belgium or UK) and get a material base on which to build the game concept. Contact us to help share your overview about actual issues in your street or city right now!



Idea created on March 4, 2016
Last edit on Oct. 30, 2017

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