Environment, Communities

Open Source Circular Economy


Who is behind this?

Sharon Prendeville

Open Source Circular Economy e.V.



Who is joining forces?



United Kingdom







Idea Sketch | Proposal


Idea pitch

Today's economy is based on a linear take-make-waste model where waste is growing rapidly. To solve this problem, we need a circular economy that reuses, repairs, remanufactures and recycles products and materials. We believe, for our economy to become truly circular, we need to take an open source approach! Open source involves documenting and publishing how things are made in a transparent way, such as production data or design files so that anyone can use, and build upon this information.

Where will your idea take place?

More than 15 European cities are expected to participate

Why does Europe need your idea?

Premature replacement of products is giving rise to vast quantities of 'waste' and to untold negative social and environmental damage. There are many reasons for this including: a high pace of tech innovation; consumer trends; depreciating product quality; a declining culture of repair and lack of skills to repair broken goods.

What is your impact?

Our aim is to create a body of knowledge on the topic of OSCE. To achieve a circular economy involves: collaboration across countries and industries; open standards and transparency in manufacturing processes and material production; products that can be easily reverse-engineered, taken apart and repaired; sharing knowledge of how resources flow throughout our industrial system. In the first step in this journey, we want to develop and disseminate knowledge, examples and educational resources.

How do you get there?

We plan to properly document and analyse what happened (in 2015 and event in June 2016) to identify critical points of our activities, facilitate connections, build projects, and find the needs of our community.

Stage 1: Planning and evaluation (Month1-Month4): Analysis in collaboration with the community through user research, needs assessment, evaluation of work to-date and brainstorming with the OSCE e.V. team.
Stage 2: Core Implementation (Month2-Month10): Detailed work and focus decided during stage 1. This could include: developing an (already initiated) open source circular textiles handbook; an open materials database; facilitating an ongoing mentorship program; creating a 'toolkit for Open Source Circular Economy'
Stage 3: Evaluation and next steps (Month8-Month12).

What is your story?


Who are you doing it for?

1. European and global OSCE community organisers – toolkits support the development of good local events that are easy to organise
2. Civil society – Build wider societal awareness of open circular product and manufacturing processes
3. Consumers – more sustainable products, opportunities to avail of repair services and/or self repair
4. Designers, innovators, and enterpreneurs – Toolkits, inspirational resources, new opportunities
5. Educators – Toolkits, examples, resources

What makes your idea stand apart?

The OSCE e.V. association provides a polarising narrative to the status quo. We are a unique and standalone entity advocating for the integration of open source principles in the development of a future circular economy. The mainstream approach to the circular economy is driven by private interests and Intellectual Property, which limits the potential for rapid and widespread diffusion of circular economy solutions, to ultimately create a more sustainable society for all.

€ 50000,-

Funding requested from Advocate Europe

€ 150000,-

Total budget

Major expenses

Personnel costs – 30,000 Development of supporting materials (video content, workshops toolkits) – 15,000 Events and dissemination costs (travel, venues etc) – 5000

What do you need from the Advocate Europe community?

We would love feedback on any part of our project. We would particularly like any advice on how we communicate our concept, what the community sees as valuable in our project and what its expectations of us would be long-term.



Idea created on March 2, 2016
Last edit on Oct. 30, 2017

Write comment