How would it be to have lost your memory and not to remember who you are? What would you do and how would you connect the clues in collaboration with others to restore it? In this game the players start a search for their identity, helping each other and trying to discover how they connect to each other. Maybe they are not who they think they are. It is a game for social change, which involves stereotypes and prejudice and their impact and promotes emotional engagement and collaboration.
Changes in our behavior, when we act on stereotypes or prejudice, can lead to social exclusion. By working on our social identity and social representation we try contributing to eradication of stereotypes.
Our desired result is the continuous participation of players, thought different scenarios and roles. We believe that this can be achieved through the experience of the game we design.
The texts of the game will be translated in most European languages, in order to suggest it to schools, present it to educational blogs and websites and participate with it in educational conferences.
Through our experience in volunteering alongside with NGOs we would like to create a tool for understanding the daily difficulties of socially excluded people.
Students and educators are our target audience. We would like to alternatively discuss distinction and stigmatization. With an appealing and fresh way we want to create socially more sensitive young European citizens.
We would like to listen to educators for social and political topics, whether they would like to use our game in their educational work. In addition to that, we would like to learn for European citizens, which social groups they think are stigmatized in their countries.