The Young Republic
Educating about democracy essence and concepts can be tricky. We want to create safe spaces and a fun method where people come together, connect, learn, and have fun, with almost 0 costs and no technology experience for participants and organizers.
We design physical scenario-based, group games, about themes related to democracy and human rights, like: discrimination, gender..
We organize local events where newcomers and locals come together to play the games and learn about democracy.
The games will be developed in Stockholm but will be disseminated and played all over Europe.
GAMIFY develops the attitudes, knowledge and skills of young people in democracy on both concept and practices levels. Democracy is tackled in a fun way and the safe game space gives citizens (newcomers and locals) the same rights and equal power positions to discuss about issues that matter to them
We want to design a manual with 10 tested games about different themes related to democracy and human rights, and make it available online for free for any individual or group that want to work with democracy education, without needed resources or technology experience.
We will have several workshops with the team to develop the manual and the 3 previous games we already designed and tested, then we will test it in different contexts in Europe. Each game is an interactive and participatory learning experience, designed to build inclusive communities; it focuses on bringing plural and diverse groups together, to game and meet other young people while exploring democracy related themes, reflecting, sharing and learning from each others experiences.
As a young political refugee myself, my heart aches when I see people takes democracy for granted. I see many people in Europe get lost in the complexity of procedures and forget about the essence of democracy. I love gamification and I want to build more inclusive democracies in Europe through it.
We mainly target young people between 16-35, both locals and newcomers, in schools, organizations, and communities. But this can be adapted to almost any context, like companies, public institutions.. etc. As long as you have a room and some pieces of papers, you can organize GAMIFY.
How can we present GAMIFY in a very simple and easy to understand way?