Young people are the most positive about the EU, yet have the lowest turnout at European elections. A new partnership among the Green European Foundation network and A.R.T. Fusion aims to strengthen youth engagement and voting. We will use participatory experiential theatre plays, online games and e-learning for awareness raising, civic education and transnational networking for youth across the EU. We aim to mobilise thousands of youth, particularly where election participation is lowest.
First, villages in Hungary, Poland, Czech Republic, followed by EU-wide reach through online tools.
We want to give young people in towns and villages tools and platforms to discuss the future of Europe and their role in shaping it – among themselves and across borders. This will help mobilise the much-needed youth engagement in defending the European project.
We will have enabled at least 5000 young Europeans to formulate, express and act upon their views on the EU’s future. Youth participation in EU elections will be strengthened, with transnational youth networking and new channels of dialogue between political actors on European issues created.
Forum theatre plays will be implemented to enable participants to build their own vision for a future EU. Building on this vision, we will develop and disseminate across the EU27 a video game that encourages players to decide how a story ends, defining their political opinions on topics of relevance at EU level. At the end of the game, the players are introduced to a participatory e-course on EU elections, which shows how engagement through, inter alia, voting, can make a difference.
We are deeply concerned about the rise of anti-European authoritarian and extreme-right forces. Only a positive vision for the future of Europe carried out by all citizens, but especially young people, can vitalise our democracy and support the construction of a sustainable and just social system.
We target young people, aged 18-24, living in rural areas with a low level of education. They have little interest in elections and do not see how voting makes a difference. For them, the EU is a far-away and abstract body with no direct effect on their lives.
1. How can we best reach our target group? (through schools, cultural centres, etc?) 2. We are experienced in e-learning and political education, but are looking for organisations with expertise in online gaming for political education. 3. Is there anything unclear in our application?